Biography
Blake Barrett
Gameplay Programmer & Designer
I’m a passionate Gameplay Programmer and Designer who aims to weave dreams into code to bring your project to life. I have a strong desire to create captivating and fun gameplay mechanics and puzzles, as well as to create immersive gameplay experiences.
Above all else, I aim to make games that make people smile.
Bachelor of Games Design, Griffith University, 2023
Game Engines / Languages
▼Portfolio▼
Lunova (2023)
Gameplay Programmer
Lunova was our Third Year University Project. Its focus is on an experiential underwater adventure where you play as a celestial stingray born from a fallen star.
Due to the games Experiential nature, the possibilities for Gameplay Programming were limited. I will instead discuss the minimal Gameplay Programming performed and the additional adjacent skills I performed.
Lunova was our Third Year University Project. Its focus is on an experiential underwater adventure where you play as a celestial stingray born from a fallen star.
Due to the games Experiential nature, the possibilities for Gameplay Programming were limited. I will instead discuss the minimal Gameplay Programming performed and the additional adjacent skills I performed.
Hellish Hamlet (2023)
Gameplay Programmer
This was a university project focused on Experimental Game Concepts. The focus was on seemless visual cohesion between 2D and 3D scene elements.
My contributions as a Gameplay Programmer include: Player Movement and Interactions, NPC Routines, and NPC Pathfinding.
Additionally I created systems for my team to use in building out and prototyping the sprite maps quickly.
This was a university project focused on Experimental Game Concepts. The focus was on seemless visual cohesion between 2D and 3D scene elements.
My contributions as a Gameplay Programmer include: Player Movement and Interactions, NPC Routines, and NPC Pathfinding.
Additionally I created systems for my team to use in building out and prototyping the sprite maps quickly.
Web of Love (2022)
Gameplay Programmer
Web of Love is a monster dating sim that doubled as a survival game, inwhich you are trying to romance a spidergirl while avoiding being eaten by her.
Web of Love was a GameJam project hosted by Griffith University in 2022. Our team was created on the day and had 24 hours to create a game given three prompts.
Web of Love is a monster dating sim that doubled as a survival game, inwhich you are trying to romance a spidergirl while avoiding being eaten by her.
Web of Love was a GameJam project hosted by Griffith University in 2022. Our team was created on the day and had 24 hours to create a game given three prompts.
Haunted Witch House (2022)
Gameplay Programmer
This was a university project focused on interactive puzzles and elements.
The standout puzzle from this project was a music box puzzle in which the player had to rearrange the chamber order based on the context clue of scratches. Thios unlocked a puzzle piece to another puzzle later on.