Biography

Blake Barrett

Gameplay Programmer & Designer

I’m a passionate Gameplay Programmer and Designer who aims to weave dreams into code to bring your project to life. I have a strong desire to create captivating and fun gameplay mechanics and puzzles, as well as to create immersive gameplay experiences. 

 

Above all else, I aim to make games that make people smile.

 

Bachelor of Games Design, Griffith University, 2023

Game Engines / Languages
3+ Years
5+ Student Projects
2 GameJam Projects
1 Offical Project
1+ Years
1 Student Project

▼Portfolio▼

Unreal Engine (C++)
6 Months
5

Lunova (2023)
Gameplay Programmer

Lunova was our Third Year University Project. Its focus is on an experiential underwater adventure where you play as a celestial stingray born from a fallen star.

Due to the games Experiential nature, the possibilities for Gameplay Programming were limited. I will instead discuss the minimal Gameplay Programming performed and the additional adjacent skills I performed.

Unity (C#)
8 Weeks
4

Hellish Hamlet (2023)
Gameplay Programmer

This was a university project focused on Experimental Game Concepts. The focus was on seemless visual cohesion between 2D and 3D scene elements.

My contributions as a Gameplay Programmer include: Player Movement and Interactions, NPC Routines, and NPC Pathfinding.

Additionally I created systems for my team to use in building out and prototyping the sprite maps quickly.

Unity (C#)
24 Hours
6

Web of Love (2022)
Gameplay Programmer

Web of Love is a monster dating sim that doubled as a survival game, inwhich you are trying to romance a spidergirl while avoiding being eaten by her.

Web of Love was a GameJam project hosted by Griffith University in 2022. Our team was created on the day and had 24 hours to create a game given three prompts.

Unity (C#)
6 Weeks
2

Haunted Witch House (2022)
Gameplay Programmer

This was a university project focused on interactive puzzles and elements.

The standout puzzle from this project was a music box puzzle in which the player had to rearrange the chamber order based on the context clue of scratches. Thios unlocked a puzzle piece to another puzzle later on.